
It makes a good first level as it carries on from the tutorial and sets you an interesting aditional challenge designed to make you think about simplicity. This is the new first level to the game (some of you may recognize it from Kickstarter).

#LOGICBOTS LASER RANGER HOW TO#
In the walkthrough tutorial you learn how to place and wire gates so your LogicBot will carry out its task. This screenshot is showing the second tutorial where the game teaches you how to build a LogicBot capable of following smooth black lines. Check out some of the in game screenshots. It contains the first two tutorial levels and two new levels for the first level set which are designed to help you get used to making LogicBots. The latest alpha version for Kickstarter Alpha Backers has just been released. Because of this if you want to get all the awards on the level you may need to make two or more different robots for the same level. In the game there are 4 awards to get for each level, one for completing the level, one for keeping the cost of your robot low (minimizing parts used), one for completing the level in a time limit and one bonus objective (like complete the level without using part x). Some people made robots which would track the line by turning when the sensors failed to see the line, others by doing the inverse by trapping the line between two sensors and turning away from the line when the sensors detected the line and other people tracked the line by following an edge of the line. It surprised me how many different ways there were to solve the same problem of following a line, each with there advantages and disadvantages. Along with the kickstarter I had a very early build of the game what had two levels to play. His musical style can be described as a unique blend between electronic and classical genres with a heavy influence drawn from video games.Ĭlick to expand.The number of possible robots for even simple levels is huge. The soundtrack for the game is made by Brandon Penney aka Neon-Bard you can check out his music on Soundcloud. Completing objectives unlocks further levels to complete. Each level has a main objective to complete, a time goal, a cost goal and a bonus objective. There are also optional tutorial levels at the start of the game. There are five areas within the game ranging from easy to difficult, each consisting of eight levels. If your LogicBot fails the puzzle, or you think it will, recall your robot, make changes, and then send it on its way again. The puzzles include getting your robot to follow a line to the finish, navigating a maze, retrieving objects, catching other robots, manoeuvring over physical objects and much more. Depending on the level, in this mode your robot either has to complete the puzzle on its own and all you can do is watch, or you will have to control your LogicBot to complete the objective.

Once you have constructed and wired your robot you hit the start button and go to Live Mode.

This may be, for instance, turning left when Sensor 1 detects an object within 30cm, or firing a projectile when a laser sensor is tripped. There are a selection of logic, comparison, maths and functional gates which you can wire together to process the inputs giving your robot its behaviour. In this mode you give your robot its brains by wiring together the inputs and outputs of your robots main body. Once you have built the physical part of your robot you switch to Wiring Mode. You then join together all the other parts your robot needs to complete the task such as wheels, sensors, hinges, pistons, etc. The first part you place is always a Main Body part which is the housing of you circuit board and contains useful parts such as motors for driving your robots wheels. First comes Construction Mode, in this mode you have to build your robot from scratch by selecting and connecting together modular parts. Each level consists of three distinct modes Construction Mode, Wiring Mode and Live Mode.
